This means that the potential damage output for this particular weapon ranges from 8 to 17 points of damage.Quest rewards are an efficient early-game training method.
When a weapon, for example, does 3d4 + 5 damage, it does the combined total of a four sided die rolled three times, plus five. of the FAQ, a quick introductory note bears mentioning. While most of this is explained in detail in section I.C.
for more on promotion quests), - The damage formulas in this game are a derivative of D&D rules. Different quests will be available to you on either path, different promotion quests will also be present (see section I.C. Which path you choose will have a huge impact on the rest of the game, and some notable differences are as follows. You will choose one of two paths, and follow that path to the conclusion of the game. If, however, your distaste for my writing style leads you to bitch about my "filler-laden" FAQ, then my advice to you is quite simply to go fuck yourself and find something better to do with your time. If you do not wish to partake of my commentary, I most certainly understand, and hope you at least find the answers to your question in the various non-plot-related parts of my FAQ. Many people often say that my various commentary makes the game more enjoyable for them, which is indeed my intent. This is meant to assist you, the reader's understanding of not only the technical aspects of the game, but also the finer details (namely the plot). Lastly, I must stress that in addition to providing help and information with the game itself in the walkthrough, I also keep a very good running tab on whatever plot may exist, often adding insight and commentary. However, take note that during the walkthrough, I generally assume that my reader possesses a basic knowledge of the information found within the appendices, so please keep that in mind when using the walkthrough. The appendices, or in other words all the parts of the walkthrough that are not the walkthrough, contain supplemental information that may be often referenced in the walkthrough. It is also generously littered with spoilers and profanity, and seeing as you have thusly been warned, I tend not to tolerate bitching about either of them. The walkthrough is the "meat" of the guide, containing in-depth strategies, directions, and so on. In short, it is highly recommended that you look this section over before you begin playing. This is information that would greatly behoove the player to know and does not reveal anything, either story-wise or anything that may give you an unfair advantage while playing (for those of you who hate that sort of thing). Here, I shall convey useful information about the game itself which is not readily apparent to the player. St0rmcat's Might & Magic VII Editor - XXIV. For Veterans of Might & Magic VII - XXIII.
Emerald Isle Quest (The Missing Contestants) B. "Lost-Forevers" (Definitely Read This!) - II.